Back during the 32-Bit days, fighting games were huge, bigger than they are today that is for sure. Gaming companies were all trying to get in on the fighting game craze that showed no signs of slowing down (it arguably started with Street Fighter II in the early 90′s). We saw Sonic (and eventually Mario and company), comic book characters and even cars get involved (can anyone name the game that featured a car as a combatant?).
All of that is great and dandy but the focus of this article is Bloody Roar 2. Being a sequel, it was destined to follow one of a few different possible routes- straight sequel just being more of the same with better graphics, all new ideas or something that blew away the original. BR2 took the first route, with higher resolution graphics, better sound and more combos and combatants (none of which were a car). To many critics, this was a point of irksomeness and it was brought up in many reviews and articles about the game over the years.
What fans got was the continuation of an unique idea in fighting games. At the time, companies were having trouble keeping loading times down in their fighting games (no one wants to wait up to three seconds for the game to load mid-match). While other companies were having trouble keeping two characters in memory, Bloody Roar 2 keeps effectively four characters in memory since each fighter could transform into a beast for a short period of time during the match.
Very few other games outside of the Bloody Roar series have tried to do the dual character battle system. Titles like Mortal Kombat have one character that can transform into other characters from the game but not original fighters. Bloody Roar 2 may not be the best fighting game in many gamers minds but it is still a very unique take on the genre.
Bloody Roar 2 by Sony
Platform: Playstation One
Genre: 3D Fighting